ALEC MEER

GAMES WRITING PORTFOLIO

Freelance narrative designer & writer for games, based in Brighton, UK. Also co-founder of Rock, Paper, Shotgun.

 
Image by James Lee

FORTHCOMING PROJECTS

 

Due 2021

TOTAL WAR: WARHAMMER III (CREATIVE ASSEMBLY/SEGA, PC)

Cinematic scripts, narration, VO dialogue, quests and much more for Creative Assembly's AAA and most ambitious Warhammer adaptation yet.

Release TBA

ENDLESS DUNGEON (SEGA/AMPLITUDE, PC/CONSOLE)

World-building and character design scoping for Amplitude's upcoming sci-fi roguelite tactical action game (sequel to the acclaimed Dungeon of the Endless).

..and multiple more currently under NDA. Watch this space!

Image by James Lee

SELECTED PAST PROJECTS

 

2019-2021

TOTAL WAR: WARHAMMER II (PC)

Cinematic scripts, narration, VO dialogue, quests and much more for the Creative Assembly's enormous fantasy strategy series.

2016

NO MAN'S SKY (HELLO GAMES, PS4/XB1/PC)

Main quest dialogue, characters, tutorial text and item descriptions for Hello Games' space exploration opus.

2017

ABSOLVER (SLOCLAP/DEVOLVER, PS4/XB1/PC)

Narrative design, background lore, quest and faction writing for Sloclap's inventive fighting game. (Absolver ultimately narrowed its scope to become a purely PvP game, but an extensive campaign mode was drafted during its first year of development, which I was lead writer on. My lore work is reflected in the faction and equipment screens).

2016-2018

GEAR.CLUB (EDEN GAMES, IOS/SWITCH)

Quest dialogue, item and building descriptions, tutorial writing and English localisation for Eden Games' driving sim.

2016

QUOTE (VINDIT, PC)

Narrative design and lead writer on this story-led action-adventure (made by the creative lead of Beatnik Games' breakout hit Plain Sight). Work on this also included writing for voiceover and trailers.

2017

DAWN OF ANDROMEDA (ICEBERG INTERACTIVE / GREY WOLF ENTERTAINMENT, PC)

Diplomacy dialogue, flavour text and faction descriptions for this Civilization-style turn-based strategy game.

2017

ENDLESS SPACE 2 (SEGA/AMPLITUDE, PC)

I wrote a companion ARG for Sega's well-received sci-fi strategy sequel, in which the in-game character Enfer (a super-advanced AI) broke into our world. This involved copious amounts of branching dialogue, designed to make Enfer appear to respond to a player's queries in real-time.

Image by James Lee

CONTACT

I'm always interested in discussing new projects - please do drop me a line if you're in need of a writer.

 

Brighton, UK

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