TOTAL WAR: WARHAMMER III (CREATIVE ASSEMBLY/SEGA, PC)
Cinematic scripts, narration, VO dialogue, quests and much more for Creative Assembly's AAA and most ambitious Warhammer adaptation yet.
ENDLESS DUNGEON (SEGA/AMPLITUDE, PC/CONSOLE)
World-building and character design scoping for Amplitude's upcoming sci-fi roguelite tactical action game (sequel to the acclaimed Dungeon of the Endless).
..and multiple more currently under NDA. Watch this space!
TOTAL WAR: WARHAMMER II (PC)
Cinematic scripts, narration, VO dialogue, quests and much more for the Creative Assembly's enormous fantasy strategy series.
NO MAN'S SKY (HELLO GAMES, PS4/XB1/PC)
Main quest dialogue, characters, tutorial text and item descriptions for Hello Games' space exploration opus.
ABSOLVER (SLOCLAP/DEVOLVER, PS4/XB1/PC)
Narrative design, background lore, quest and faction writing for Sloclap's inventive fighting game. (Absolver ultimately narrowed its scope to become a purely PvP game, but an extensive campaign mode was drafted during its first year of development, which I was lead writer on. My lore work is reflected in the faction and equipment screens).
GEAR.CLUB (EDEN GAMES, IOS/SWITCH)
Quest dialogue, item and building descriptions, tutorial writing and English localisation for Eden Games' driving sim.
QUOTE (VINDIT, PC)
Narrative design and lead writer on this story-led action-adventure (made by the creative lead of Beatnik Games' breakout hit Plain Sight). Work on this also included writing for voiceover and trailers.
DAWN OF ANDROMEDA (ICEBERG INTERACTIVE / GREY WOLF ENTERTAINMENT, PC)
Diplomacy dialogue, flavour text and faction descriptions for this Civilization-style turn-based strategy game.
ENDLESS SPACE 2 (SEGA/AMPLITUDE, PC)
I wrote a companion ARG for Sega's well-received sci-fi strategy sequel, in which the in-game character Enfer (a super-advanced AI) broke into our world. This involved copious amounts of branching dialogue, designed to make Enfer appear to respond to a player's queries in real-time.