Here Meer Here

  1. Search
  2. About
  3. Subscribe
  4. Archive
  5. Random

More Meer: Daily games journalism by me. Games writing. Twitter. Twitter. Email. Me on Flickr. Flickr

Here Meer Here

Games/technology/whatever journalist Alec Meer attempts to find some order amongst his great disorder.

Newer
Older
  • Seeking a programmer for a cat-based game project

    UPDATE: I’ve heard from a few very interesting people now, so I’ll see what comes of that. So no need to get in touch for the time being at least, and many thanks for your time and interest.

    Hello! I never use this blog, but this is too long and complicated for Twitter, so I’ll dust it off.

    I’ve always wanted to make a game. Hell, I even did make a couple back in the BBC Basic days, but alas I never made that go anywhere, largely because I spent too much time playing other people’s games.

    I’ve been kicking around ideas for a non-cutesy, slightly simulationy game about a cat (and cat behaviour) for a while now, and was even going to TAKE ACTION on one a couple of years back, before realising that design simply wasn’t going to work.

    Now I’ve come up with a revision that I believe has legs. Four, strong, furry, semi-psychopathic legs. You’ll forgive me if I don’t share full details in public at this stage.

    At one point, I thought perhaps I could make it happen myself - in Gamemaker or even Unity - but the truth is that my work on Rock, Paper, Shotgun, plus the arrival of my first child next year, means that’s essentially impossible if I don’t want to die. 

    So, yeah, I’m looking for a programmer who I could work with to make this happen (art would come later, all being well). This is not some shiny 3D megasplode project, but low-ish key, most likely 2D/isometric affair for PC, with potential for mobile devices later. I’m open to suggestion on engine/language and whatnot - I’d imagine Unity would do the trick, but really, whatever.

    I’m afraid my means are such that I can’t promise a wage at this stage of things  - this would be part-time and unpaid to begin with, as would also be the case for myself - but in time, if it was going well, perhaps there’s some potential to either Kickstart or otherwise seek a small amount of funding for all involved when and if viability and/or a proof of concept build is established. Or we just keep it free, for the pure joy of doing it and seeing where it leads to. I’d be okay with that.

    If it ever did go commercial, I can’t guarantee funding success but I’m a 12-year veteran of the games industry and my name isn’t mud yet, so hopefully we’d be in with a reasonable chance. Whatever we did, I hope it would be a bunch of fun with lots to be learned from the experience.

    Either way, it would be free work, largely done in spare time, at least at first, but I’d be in exactly the same boat myself. If you’re interested, please get in touch with me here and we can talk more.

    In the very best of all possible worlds I’d find someone from Brighton, London or elsewhere in the South of England so we could get together easily (I’m based in Brighton myself), but really anyone who’d be up for doing this would be wonderful.

    Thanks for your time.

    Posted on November 2, 2012

    Comments (View)
  • blog comments powered by Disqus
  • warrenellis
  • rossignol
  • staff
  • cueball

Field Notes Theme. Designed by Manasto Jones. Powered by Tumblr.