-
Also, as Jim reminds me, the full landmass of WoW is only about the size of Newcastle. Geddem, trades descriptions!
Posted on July 13, 2009
-
Electric bike amplifies effort you put in by 50x, can hit 50mph. Want.
Posted on July 13, 2009
-
From this small catch, the team can assess the movement of the moon to an accuracy of a millimetre or two - a measurement so precise that it has the potential to show up any cracks in Einstein’s general theory of relativity. If that’s what it does, this lunar laser-ranging experiment will become Apollo’s greatest scientific legacy.
Posted on July 13, 2009
-

Source: juliasegal
PUPPY EXPRESS.
Posted on July 13, 2009 via ... with 584 notes
-
Gaming Made Me
Posted on July 13, 2009
-
The only time I've ever written for a national newspaper. Oh, I was so young then.
Posted on July 13, 2009
-
Death’s Head: a character created by Marvel UK in the 80s, originally as a supporting villain in the Transformers comics.He eventually received his own much-deserved series, which started strong and playful, got sidetracked by too many cameos from other Marvel characters, and ultimately collapsed into inappropriately heavy mythology (sadly, at the hands of the character’s creator Simon Furman). The ailing character was then was thoroughly undone by an insipid, baffling revamp as the overtly heroic Deaths Head II. I remain ridiculously angry about that.
Half comical and half terrifying, there’s good reason he retains a cult following of sorts despite having been killed off almost 20 years ago. I miss the original Death’s Head dearly - the UK Transformers comics were essentially how I learned to read, and DH’s still impeccably-realised anti-hero status was probably my first encounter with something more complex than binary good and evil. Yep - a robot assassin with chin tusks, detachable hands and a speech defect was a formative inspiration for me.
The above is a poster original artist (and probably my all-time favourite comic artist) Geoff Senior created for a fan convention last year. It may well be 120% geeky, but it’s something I’m desperate to get a copy of. Can’t find one anywhere, sadly.
Posted on July 13, 2009 with 1 note
-

Source: fueledbyphotos
Posted on July 12, 2009
-
A history of sex-sells: air hostesses through the ages
Posted on July 12, 2009
-
How to open a banana. Christ.
Posted on July 12, 2009
-
Can you hear the anti-teenager sound?
Posted on July 12, 2009
-
Movie Capsule Review: Harry Potter 5
I watch the stupidest things when I’m hungover.
Order of the Phoenix is satisfyingly bombastic and hugely visually inventive, but bewilderingly short on meaingful narrative. It gallops from setpiece to admittedly impressive setpiece with no clear sense of where it’s ultimately going. The major plotline, such as it is, is consistently interrupted by incidental interludes, robbing the film of its sense of urgency. Come the movie’s climax, nothing significant seems to have changed or been achieved. A peril, no doubt, inherent in being the fifth chapter of seven, but I fear that the writer and director are now so deep down the Potter rabbit-hole that they’ve lost sight of narrative fundamentals necessary for a more casual audience.
Not having read any bar the first book, I have no idea whether this scattiness accurately reflects the source novel, or if it’s a casualty of trying to whittle away enough of Rowling’s apparent bloat to leave a film with a sensible running time. In either case, it’s badly damaged by its origins. While as viscerally entertaining as any other fantastical blockbuster, and filled with many fine performances from a who’s who of British cinema, it’s a film peculiarly without purpose.
Also: Gary Oldman really is a terrific actor, even when mouthing the kind of mawkish schlock he’s given here.
Posted on July 12, 2009
-
Best danger sign ever
Posted on July 12, 2009
-
I’ve had an essentially unused blog at http://tr.im/s0Fx for ages. I’m now moving to tumblr instead: http://tr.im/s0FE. Hope to update often
Posted on July 12, 2009
-
A Lost Anecdote
(I’m importing anything of worth from my old Wordpress site, as part of a planned move of my -urgh- online presence over here. In all honesty, this was the only worthwhile post there.)
Decided to rescue the below from languishing in the middle of a post about a demo over on RPS, as a) it was a damn silly place to leave it and b) I want to remind myself to make something more of it sometime.
“… I’m stupidly pleased that Feign Death is back [in Unreal Tournament 3], having been absent in Unreal Tournament 2k3/4. Why? Storytime!Back in around 1999, after eating some Hot Cross Buns diligently garnished with a brain-affecting plant extract that’s more commonly inhaled, my best friend and I hauled our PCs into the same room and rigged up a serial connection to play original UT deathmatch against each other. After half an hour of our chemically-altered reaction times not making for a particularly adrenaline-fuelled match, I thought it would be really, really funny to hit Feign Death. So I hit F, crumpled to the ground and lay there for what seemed like a couple of minutes, until my mate, slightly frustrated at not being able to find me, eventually ran over my ‘corpse’, at which point I unfeigned death and started spraying bullets at him, causing him to scream and really, actually fall off his chair.
We both laughed long and hard for some time, and then happened to glance at the clock. I realised that, as a result of the slight time distortion effect that can come with imbibing the substance in question, I’d in fact been feigning death for almost an hour. My equally addled friend had, during this time, become accustomed to being in an apparently empty map, and had in fact run past my prostrate avatar dozens of times already by that point – hence the screaming when it suddenly rose up and started shooting at him. We then also realised we’d been very loudly playing Meatloaf’s Bat out of Hell on repeat for the entire duration, and the neighbours really weren’t happy about it. Slightly embarrassed about it all, we went out for snacks, only to find that someone had for some reason crossed out the name of every sandwich in the shop and scribbled ‘Ewok’ onto the front of the packet instead. So we came home, ate Ewok sandwiches and played more UT until we both basically passed out at our keyboards.
My best friend passed away unexpectedly two years ago. That night of extreme confusion and Unreal Tournament is one of my fondest memories of him. And that’s why I’m glad Feign Death is back.”
JJ - the friend in question - and I grew up together as gamers. Both of us lacked the cash/parental goodwill to indulge in the Amigas and NESes everyone else seemd to have in the earlier years of secondary school, and so we tumbled into Spectrums and BBC Micros instead. We seemed backwards to our ever-mocking peers, but we were positively drowning in casette and floppy copies of games at a time when everyone else was stuck saving up for the latest Zelda. I didn’t start writing about games until about 2001 (and writing well about games until about 2007), but playing Double Dragon and Chuckie Egg together (and there were far more games we each simply watched the other one play) was instrumental in bumping gaming into my premiere hobby.
We didn’t go to the same university due to some half-thought-out teenage boy-man sense that we should each stand on our two feet, and I’ll always regret that. The gaming continued nonetheless - both of us had PCs by that point, so would swap CD-Rs full of treats with each other whenever we met up. One of those was UT, and a visit to his student house one Summer the source of the above anecdote. Post-uni, JJ became a far worthier man than I - a teacher by trade, and an astonishingly proactive individual both socially and personally. Even his death reflected that - he collapsed in the gym, in training for a sponsored walk of the country’s length. The coroner was never able to find a cast-iron cause, but believes he had an irregular heartbeat as a result of an earlier viral infection. I’m a little too close to saying something stupidly saccharine like “he died as he lived” there. Let’s just say he lived a lot in only a quarter of a century. Me, I plonked myself in front of a monitor around 2001 and pretty much just stayed there. That’s damaged me in a lot of ways, most recently playing a significant part in my breaking up with my girlfriend of seven years. I need to keep JJ in mind if I’m going to change my ways. He wasn’t an intellectual inspiration to me in the way a number of my current friends are, but he’s the only person I know/knew who gave me a strong sense of how I should treat life.
In the couple of years preceding that, he didn’t do much gaming anymore - it was understandably secondary to these nobler pursuits. Not that long before he passed away, he expressed disappointment that I was still labouring away in games/tech journalism rather than moving onto something bigger. I was a little offended; there was enough about that career which I enjoyed to want to stay in it (this was before a couple of promotions pushed me too far into the managerial aspect of magazines, which is why I’m freelance these day), but I also knew I’d never be able to live up to his expectations. He was a better man than I, pure and simple. I also knew our shared gaming history was pretty much over, and that was a little sad.
That said, I’m pretty sure he’d have gotten a kick out of some of the stuff I’m writing about on RPS. The sort of wry, single-idea indie games that are so in vogue would have tickled him, and I like to think he’d have respected the more narrative pieces I occasionally wheel out. It may still have been about games, but at least I was writing, not simply reviewing. I wish he’d seen it, that I could have proven to him I wasn’t going to spend my life going nowhere on a PC magazine.
Anyways. Flecked with nostaglic sorrow or not, that night of feigning death in UT pretty much sums up what I’m always looking for from games, and also the reason JJ was my best mate from age 9 to 26. Some day, I’ll write it up properly - and somewhere that matters, not in a post about a demo.
Posted on July 12, 2009
Games writing
Twitter
Email
Flickr
