SELECTED PAST PROJECTS
ABSOLVER (SLOCLAP/DEVOLVER, PS4/XB1/PC)
Narrative design, background lore, quest and faction writing for Sloclap's inventive fighting game. (Absolver ultimately narrowed its scope to become a purely PvP game, but an extensive campaign mode was drafted during its first year of development, which I was lead writer on. My lore work is reflected in the faction and equipment screens).
QUOTE (VINDIT, PC)
Narrative design and lead writer on this story-led action-adventure (made by the creative lead of Beatnik Games' breakout hit Plain Sight). Work on this also included writing for voiceover and trailers.
ENDLESS SPACE 2 (SEGA/AMPLITUDE, PC)
I wrote a companion ARG for Sega's well-received sci-fi strategy sequel, in which the in-game character Enfer (a super-advanced AI) broke into our world. This involved copious amounts of branching dialogue, designed to make Enfer appear to respond to a player's queries in real-time.