©2018 by Alec Meer. Proudly created with Wix.com

Brighton, UK

ALEC MEER

GAMES WRITING PORTFOLIO

Writer for games, based in Brighton, UK. Also co-founder of Rock, Paper, Shotgun.

 

SELECTED PAST PROJECTS

 

2016

NO MAN'S SKY (HELLO GAMES, PS4/XB1/PC)

Main quest dialogue, characters, tutorial text and item descriptions for Hello Games' space exploration opus.

2017

ABSOLVER (SLOCLAP/DEVOLVER, PS4/XB1/PC)

Narrative design, background lore, quest and faction writing for Sloclap's inventive fighting game. (Absolver ultimately narrowed its scope to become a purely PvP game, but an extensive campaign mode was drafted during its first year of development, which I was lead writer on. My lore work is reflected in the faction and equipment screens).

2016-2018

GEAR.CLUB (EDEN GAMES, IOS/SWITCH)

Quest dialogue, item and building descriptions, tutorial writing and English localisation for Eden Games' driving sim.

2016

QUOTE (VINDIT, PC)

Narrative design and lead writer on this story-led action-adventure (made by the creative lead of Beatnik Games' breakout hit Plain Sight). Work on this also included writing for voiceover and trailers.

2017

DAWN OF ANDROMEDA (ICEBERG INTERACTIVE / GREY WOLF ENTERTAINMENT, PC)

Diplomacy dialogue, flavour text and faction descriptions for this Civilization-style turn-based strategy game.

2017

ENDLESS SPACE 2 (SEGA/AMPLITUDE, PC)

I wrote a companion ARG for Sega's well-received sci-fi strategy sequel, in which the in-game character Enfer (a super-advanced AI) broke into our world. This involved copious amounts of branching dialogue, designed to make Enfer appear to respond to a player's queries in real-time.

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